A scrapbook of stuff I'm reading / looking at / listening to / thinking about. Ask me anything you can't Google.
Posts tagged "adventure games"
Feb 11, 2013
Jun 18, 2012
May 13, 2012
Tim Schafer’s writing routine
The latest Double Fine Adventure update1 was pretty fantastic, documenting the beginning of the process of creating an adventure game.
Schafer gets up in the morning and freewrites longhand in a spiral lined notebook as a way of getting over the blank page and getting out all the crummy ideas. It’s pretty great seeing all of his old notebooks—if you click the third picture, you can see a list of names Schafer was brainstorming for Grim Fandango.
Sep 24, 2011
Aug 30, 2011
Aug 12, 2011
Mar 07, 2010
» Sam and Max Hit the Road: One of the Great Comic Book Games Ever
"A private school principal once told me that in the history of literature, the greatest translation of all time was the English translation of Waiting for Godot, because Samuel Beckett had personally translated it from French, in which he’d originally written it, into English, his mother tongue. Well, Steve Purcell just might be the Samuel Beckett of comic book video games. His participation in the project ensured that the game’s artwork and humor were both remarkably true to the sociopathic glee of the original comics, as well as to the relentless absurdism of Monkey Island, making fun of everything including the very format of the game. When you try to pick up a person, Sam refuses, saying, "I don’t indiscriminately use people…except Max." When you repeatedly click with your cursor to try to pick up something that can’t be picked up, Sam explains that he can’t, getting more and more angry until he breaks down crying, at which point Max says, "Now you’ve done it. You’ve broken Sam’s spirit by trying to pick up that dumb object. In fact, if I didn’t find his pathetic sobbing so amusing, I’d come out and rip your limbs off.""
—From an article on Huffington Post declaring that Steve Purcell’s Sam & Max Hit the Road is among the greatest comic book games ever (hard to deny). Nothing revealing in the article, I just enjoy that one of my all-time favorite cartoonists is becoming well-known enough now after 20+ years to start making appearances on sites like HuffPo.
Oct 21, 2009
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