TUMBLR
A scrapbook of stuff I'm reading / looking at / listening to / thinking about...
Posts tagged "adventure games"
Kentucky Route Zero - screenshot from a very interesting point-and-click adventure game suggested by Jez
What if Wes Anderson made point-and-click adventure games?
While replaying Day of the Tentacle yesterday, I had a thought: I like Wes Anderson a lot more if I think of his movies as point-and-click adventure games…
Above: The SCUMM Aquatic by Mads Herman
Tim Schafer’s writing routine
The latest Double Fine Adventure update1 was pretty fantastic, documenting the beginning of the process of creating an adventure game.
Schafer gets up in the morning and freewrites longhand in a spiral lined notebook as a way of getting over the blank page and getting out all the crummy ideas. It’s pretty great seeing all of his old notebooks—if you click the third picture, you can see a list of names Schafer was brainstorming for Grim Fandango.
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For Kickstarter backers only, though they have a “slacker backer” option that will let you watch these videos. ↩
OMG OMG, some kind soul is posting good-quality, full-page scans of all of the old LucasFilm Games / LucasArts Adventurer magazines! Created at the company’s artistic height, these gems were half retail catalog, half inside scoop trivia treasure trove, decked out with never-to-be-seen-again Steve Purcell art (including single-page Sam & Max comics parodying the major Lucas game release featured that issue). They now sell for an arm and a leg on eBay.
I used to have every one of these, but they all vanished to whatever corner of the landfill my triangular Day of the Tentacle box and Dial-A-Pirate wheels ended up in…
(Via MixNMojo)
Fantastic!
Chart of the sales of adventure games vs. the popularity of Jim Carrey (a.k.a the “stupid virus of the late 90s” from Yahtzee’s review of Psychonauts)
Famous paintings in adventure games dug up by adamnorwood in response to the adventure games as famous paintings mashup:
Here’s a reverse challenge for you: famous paintings found in classic adventure games. Go!
(Update: someone already made these nice screengrabs of the Lucasfilm pixel-Suerat paintings, which were the ones I was thinking of! Now I don’t have to fire up ScummVM!)
Aled Lewis (@fatheed) mashes up historic paintings with ’80s point-and-click adventure games for @iam8bitshow
Yes! (Visit Aled’s Tumblr)
Via adamnorwood:
“A private school principal once told me that in the history of literature, the greatest translation of all time was the English translation of Waiting for Godot, because Samuel Beckett had personally translated it from French, in which he’d originally written it, into English, his mother tongue. Well, Steve Purcell just might be the Samuel Beckett of comic book video games. His participation in the project ensured that the game’s artwork and humor were both remarkably true to the sociopathic glee of the original comics, as well as to the relentless absurdism of Monkey Island, making fun of everything including the very format of the game. When you try to pick up a person, Sam refuses, saying, “I don’t indiscriminately use people…except Max.” When you repeatedly click with your cursor to try to pick up something that can’t be picked up, Sam explains that he can’t, getting more and more angry until he breaks down crying, at which point Max says, “Now you’ve done it. You’ve broken Sam’s spirit by trying to pick up that dumb object. In fact, if I didn’t find his pathetic sobbing so amusing, I’d come out and rip your limbs off.”“
—From an article on Huffington Post declaring that Steve Purcell’s Sam & Max Hit the Road is among the greatest comic book games ever (hard to deny). Nothing revealing in the article, I just enjoy that one of my all-time favorite cartoonists is becoming well-known enough now after 20+ years to start making appearances on sites like HuffPo.
(nodding)
Found in Brandon Boyer’s post, “Keeping Point-and-Click Adventures Alive”




