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A scrapbook of stuff I'm reading / looking at / listening to / thinking about. Ask me anything you can't Google.



Posts tagged "lucasarts"

Oct 07, 2014
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Replaying Grim Fandango

harharhar:

I don’t replay games often (if at all (though I’m still a Super Mario Bros. 3 expert, natch)) but GRIM FANDANGO deserves it. It rewards replay like great films reward repeat viewings or great novels reward rereading. It’s a great story well told in a world unlike any other. (It helps that I have a soft spot for bizarre afterlife mythology and Day of the Dead iconography, and no real interest in whatever the latest consoles are.) Everything from the art style to the dialog to the music all works together in harmony.

I’ll never get rid of my copy of SLAUGHTERHOUSE FIVE. I’ll never ditch my DVD of IKIRU. Thanks to ResidualVM, I’ll never get rid of GRIM FANDANGO either. I’ve spent the last two days playing through it and it was bliss.

Karl’s right: I’ve replayed a bunch of Tim Schafer games over the years — Day of the Tentacle, Full Throttle, Grim Fandango, and Psychonauts — and they’re all great.

As a side note: I think replaying, rewatching, rereading aren’t emphasized enough. Experiencing new works is important, but re-experiencing old favorites is, too. If you absolutely love something, and it makes the gutstrings in your vibrate, it’s important to go back, see if they still resonate, each time the experience is a little different, and you can start to understand why, and it’ll teach you stuff about the work and yourself.

Apr 08, 2013
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Apr 06, 2013
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A Eulogy for LucasArts


  In the trenches of game design, work was hard.
  
  Crippling crunches that lasted for months aged us and tested our sanity.
  
  Sometimes executives presented us with projects, development partners, or deadlines that were impossible…
  
  Marriages failed as we poured our hearts into games that the press might eventually skewer.
  
  Pregnancies were delayed in favor of project milestones.
  
  Funerals were missed.


LucasArts made so many games that shaped my ideas about storytelling and humor at a young age, and I’m truly grateful for their work, but DANG I’m glad I didn’t fulfill my childhood dream of working in game design. Sounds like a sweatshop nightmare. (Or advertising.)

A Eulogy for LucasArts

In the trenches of game design, work was hard.

Crippling crunches that lasted for months aged us and tested our sanity.

Sometimes executives presented us with projects, development partners, or deadlines that were impossible…

Marriages failed as we poured our hearts into games that the press might eventually skewer.

Pregnancies were delayed in favor of project milestones.

Funerals were missed.

LucasArts made so many games that shaped my ideas about storytelling and humor at a young age, and I’m truly grateful for their work, but DANG I’m glad I didn’t fulfill my childhood dream of working in game design. Sounds like a sweatshop nightmare. (Or advertising.)

Sep 24, 2011
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adamnorwood:

OMG OMG, some kind soul is posting good-quality, full-page scans of all of the old LucasFilm Games / LucasArts Adventurer magazines! Created at the company’s artistic height, these gems were half retail catalog, half inside scoop trivia treasure trove, decked out with never-to-be-seen-again Steve Purcell art (including single-page Sam & Max comics parodying the major Lucas game release featured that issue). They now sell for an arm and a leg on eBay.
I used to have every one of these, but they all vanished to whatever corner of the landfill my triangular Day of the Tentacle box and Dial-A-Pirate wheels ended up in…
(Via MixNMojo)

Fantastic!

adamnorwood:

OMG OMG, some kind soul is posting good-quality, full-page scans of all of the old LucasFilm Games / LucasArts Adventurer magazines! Created at the company’s artistic height, these gems were half retail catalog, half inside scoop trivia treasure trove, decked out with never-to-be-seen-again Steve Purcell art (including single-page Sam & Max comics parodying the major Lucas game release featured that issue). They now sell for an arm and a leg on eBay.

I used to have every one of these, but they all vanished to whatever corner of the landfill my triangular Day of the Tentacle box and Dial-A-Pirate wheels ended up in…

(Via MixNMojo)

Fantastic!

Aug 12, 2011
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Famous paintings in adventure games dug up by adamnorwood in response to the adventure games as famous paintings mashup:

Here’s a reverse challenge for you: famous paintings found in classic adventure games. Go!
(Update: someone already made these nice screengrabs of the Lucasfilm pixel-Suerat paintings, which were the ones I was thinking of! Now I don’t have to fire up ScummVM!)

Famous paintings in adventure games dug up by adamnorwood in response to the adventure games as famous paintings mashup:

Here’s a reverse challenge for you: famous paintings found in classic adventure games. Go!

(Update: someone already made these nice screengrabs of the Lucasfilm pixel-Suerat paintings, which were the ones I was thinking of! Now I don’t have to fire up ScummVM!)

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Famous paintings mashed up with 80s adventure games

@waxpancake:

Aled Lewis () mashes up historic paintings with ’80s point-and-click adventure games for

Yes! (Visit Aled’s Tumblr)

Jun 03, 2010
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Apr 19, 2010
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Mar 07, 2010
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Oct 21, 2009
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WindowsillFound in Brandon Boyer’s post, “Keeping Point-and-Click Adventures Alive”
Windowsill

Found in Brandon Boyer’s post, “Keeping Point-and-Click Adventures Alive

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