TUMBLR
A scrapbook of stuff I'm reading / looking at / listening to / thinking about...
Posts tagged "work"
Don’t know why I can’t play
“Internal Revenue,” a newspaper blackout by Austin Kleon
Currently reading Studs Terkel’s Working, and it made me want to post this piece from the #NewspaperBlackout show in Denton.
Over at Penny Arcade, they do a better job of than I did of responding to that LucasArts’ eulogy:
The cost of our games, including the 18 hour work days, the ruined relationships, and the isolation from friends and family, is incredibly high. Reporters joke with each other whenever we tour a studio and see the free coffee, the cafeteria, the movie theaters, and the showers; the nicer a corporate office looks, and the more features it offers employees, the less likely it is that you’ll ever leave the premises for things as mundane as a well-rounded personal life. That expensive coffee machine and climbing wall isn’t a free perk, it’s the payment for when you’re asked to skip that funeral or work through the weekend.
I’ve talked to too many people in this industry to wonder why so many of our games feel adolescent; many of the artists who make the games are given a job, they begin to live at the studio, the hours grow long, they cease to grow as human beings, and they’re stuck with the same influences, passions, and sense of humor they had as a teenager.
Emphasis mine. The very same could be said for advertising or any “creative” [shudder] agency.
In the trenches of game design, work was hard.
Crippling crunches that lasted for months aged us and tested our sanity.
Sometimes executives presented us with projects, development partners, or deadlines that were impossible…
Marriages failed as we poured our hearts into games that the press might eventually skewer.
Pregnancies were delayed in favor of project milestones.
Funerals were missed.
LucasArts made so many games that shaped my ideas about storytelling and humor at a young age, and I’m truly grateful for their work, but DANG I’m glad I didn’t fulfill my childhood dream of working in game design. Sounds like a sweatshop nightmare. (Or advertising.)
Kenneth Koch talks to Mr. Rogers about feeling necessary in the world
I think all people would like to feel that they’re a necessary part of life. That they’re necessary in the world, and that life would be poorer if they weren’t in it. When you accomplish something, when you write good poetry, then I think you feel that the world would be slightly different if you weren’t in it. And that, I think, is part of what being needed is about.
Filed under: to be of use
(Source: youtube.com)
Turn off notifications
3 things that have improved my life greatly in the past couple of months:
- I turned off all notifications on my iPhone.
- I quit using Tweetdeck on my laptop.
- I turned off my Gmail Notifier.
That’s it.
It might be an obvious point, but it’s crazy how many of my devices tout their ability to distract me as an intelligent feature.
The dumber I make my devices, the smarter I feel…





