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Posts tagged "worldbuilding"

Mar 09, 2010
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The business of building stories seems not much different from the business of building anything else.

Dec 14, 2009
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Dec 03, 2009
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“What is a knowledge game?” by Dave Gray
Really great little post that lays out the difference between play and a game. (I myself was confused about the distinction…) The sketch above, to me, also shows the process of art: the artist imagines the world, he creates the world, then the viewer or reader enters the world, explores the world, and leaves the world.
Definitely worth a read. See also Dylan Horrock’s essay, THE PERFECT PLANET: Comics, Games and World-Building.

“What is a knowledge game?” by Dave Gray

Really great little post that lays out the difference between play and a game. (I myself was confused about the distinction…) The sketch above, to me, also shows the process of art: the artist imagines the world, he creates the world, then the viewer or reader enters the world, explores the world, and leaves the world.

Definitely worth a read. See also Dylan Horrock’s essay, THE PERFECT PLANET: Comics, Games and World-Building.

Oct 19, 2009
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BLDGBLOG: The Emperor’s Castle

Hillier’s project is a beautifully realized example of something I’ve long been curious about—for instance, if a book like Ulysses had been “written” not with a typewriter but with a 3D printer, what sort of architectural world might result? The Emperor’s Castle offers at least one possible answer for how literature could be translated directly into urban and architectural space.
Now reverse-engineer this: take a landscape garden somewhere—or an accidental assemblage of parks, buildings, rivers, and homes—and interpret that setting as if it is literature. Do a reverse-Hillier, so to speak: start with the landscape and extract characters and motivated dramatic actions from the objects placed within it.
BLDGBLOG: The Emperor’s Castle

Hillier’s project is a beautifully realized example of something I’ve long been curious about—for instance, if a book like Ulysses had been “written” not with a typewriter but with a 3D printer, what sort of architectural world might result? The Emperor’s Castle offers at least one possible answer for how literature could be translated directly into urban and architectural space.

Now reverse-engineer this: take a landscape garden somewhere—or an accidental assemblage of parks, buildings, rivers, and homes—and interpret that setting as if it is literature. Do a reverse-Hillier, so to speak: start with the landscape and extract characters and motivated dramatic actions from the objects placed within it.

Sep 21, 2009
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Jul 01, 2009
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May 01, 2009
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Build, therefore, your own world. As fast as you conform your life to the pure idea in your mind, that will unfold its great proportions.
— Ralph Waldo Emerson, “The American Scholar

Feb 16, 2009
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Games As Construction Sets - SE4N

I really liked this graphic — it reminded me of my idea to make a comic out of a pre-made, clip-artish construction set…
Games As Construction Sets - SE4N

I really liked this graphic — it reminded me of my idea to make a comic out of a pre-made, clip-artish construction set…

Dec 02, 2008
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“The Blood of Comics” by Jason Overby

Fuck verisimilitude! Build worlds!

I might make this my new slogan.

See Derik’s review of Overby’s mini, Jessica.
The Blood of Comics” by Jason Overby
Fuck verisimilitude! Build worlds!

I might make this my new slogan.

See Derik’s review of Overby’s mini, Jessica.

Nov 14, 2008
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Oct 06, 2008
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Sep 21, 2008
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Psychonauts

This game was created by Tim Schafer, mastermind behind GRIM FANDANGO and FULL THROTTLE (beloved LucasArts adventure games from my youth.) You play a kid at a summer camp for bad-ass psychics. It’s one of the funnest games I’ve ever played, and I’m totally obsessed with it at the moment.

As Yahtzee says, it isn’t just a video game, it’s a piece of art and real storytelling.

Here’s Kurt Anderson interviewing Tim Schafer about the game

How to play it:

You can play it for free on a PC at Gametap. (How I’m playing it.)

Buy it for the PC on Amazon for $10

You can buy old copies for PS2 and Xbox dirt cheap. 

However you find it, you need to play this game.

Psychonauts

This game was created by Tim Schafer, mastermind behind GRIM FANDANGO and FULL THROTTLE (beloved LucasArts adventure games from my youth.) You play a kid at a summer camp for bad-ass psychics. It’s one of the funnest games I’ve ever played, and I’m totally obsessed with it at the moment.

As Yahtzee says, it isn’t just a video game, it’s a piece of art and real storytelling.

Here’s Kurt Anderson interviewing Tim Schafer about the game

How to play it:

You can play it for free on a PC at Gametap. (How I’m playing it.)

Buy it for the PC on Amazon for $10

You can buy old copies for PS2 and Xbox dirt cheap.

However you find it, you need to play this game.

Sep 19, 2008
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Ed Emberley’s Make A World

Great review w/images here. And here. And here.

I am so obsessed with this book right now and the idea of having an alphabet for drawing. 

Drawing as a simple collage of lines, dots, and shapes!

Both Dave Gray and Dan Roam are doing the same thing with their books on visual thinking…I smell a meaty blog post coming on.

Also: a documentary is being made about him.

Ed Emberley’s Make A World

Great review w/images here. And here. And here.

I am so obsessed with this book right now and the idea of having an alphabet for drawing.

Drawing as a simple collage of lines, dots, and shapes!

Both Dave Gray and Dan Roam are doing the same thing with their books on visual thinking…I smell a meaty blog post coming on.

Also: a documentary is being made about him.

Jun 05, 2008
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There was something magical about an island — the mere word suggested fantasty. You lost touch with the world — an island was a world of its own. A world, perhaps, from which you might never return.
— Agatha Christie, And Then There Were None

Newspaper Blackout

Newspaper + Marker = Poetry. Pre-order it now for $10 on Amazon.com